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Blender for artist
Blender for artist










blender for artist

you create a model of a human with simple sliders used to control parameters, you can choose cloths to be exported with your model to a 3D editing software. MakeHuman generates everything for you procedurally. In this particular workflow, you don't actually need to know anything about rigging (skinning a mesh object to an 'armature').

blender for artist

blender, on the other hand, is open source and also a modeling tool called MakeHuman. there are software packages that help an artist visualize the lighting setup of a scene and find poses of humans, but the ones that I know are freemium or paid software. It's often har to light a scene completly from imagination, and you might find one reference image that fits with your target but no others that are lit in exatcly the same way. that's how I found blender to be a pretty nice reference tool for human poses and lighting conditions. I illustrate but I do some 3D work so I fall on both categories. this one is mostly directed at blender users, either modelers or animators etc. I wanted to share with you a tip for artists that related to a project I'm working on.












Blender for artist